One of the most important skills in leadership, is knowing how and when to say ‘no’. It might sound trivial but it’s really far from it. There’s an excellent chapter in The Clean Coder by Uncle Bob Martin. I was fortunate enough to read this prior to having been put in a situation where I needed to say no and I found it invaluable in hindsight, would highly recommend.
As a fresh Lead you will no doubt have a number of challenges in managing client expectations, and at points they will inevitably ask too much of both you and your team. It’s times like these when you will gain the respect of the client for your honesty and integrity and the gratitude of your team for not putting them in awkward situations.
It’s easy to say yes, don’t fall into that trap, but just remember there’s a right way to do it. Continue reading “Development Team Leadership : First Steps Part 5”
As we saw when we migrated our Universal Windows App to Windows 10 targetting Phones and PCs with the same set of markup presents us with a challenge…
This UI is less than usable! There are a new set of User Controls made available as part of Windows 10, for example the Relative Panel. In this post we’ll look at ways we can make our UI adaptive based on the screen size we are targeting.
By the end of this post we will have a single app that is usable on PCs, tablets, and Phones. We’ll be looking into Visual State Triggers in order to alter the size of the text presented in our Input and Output TextBox and TextBlock controls. Visual State Triggers apply transformations to the base XAML defined, we’ll be using this method to make our app responsive.
Don’t be afraid to tackle situations that will push you out of your comfort zone, you’ll always be better for it. If you’re :
- nervous about a presentation, do it;
- putting off an awkward conversation, have it;
- unfamiliar with a technology, learn it.
…you get the picture.
There are of course limits, be sensible. Start small, Rome wasn’t built in a day and so on, but each time you tackle something new your horizon has expanded slightly, you’ll be unstoppable. Have confidence.
Continue reading “Development Team Leadership : First Steps Part 4”
I’m sure you’re probably all aware that Windows 10 is out, (if not in the news then the nagging to upgrade), I recently took the plunge and upgraded my PC and tablet and have to say I’m rather impressed. Along with the Operating System I also upgraded my development environment to Visual Studio 2015 Community to start taking a look at Windows 10 Apps, (and maybe start dabbling in Xamarin now that it’s so accessible). In light of this, now seems as good a time as any to start looking at implementing our Morse Coder App as a Windows 10 Universal App.
Windows 10 Universal Apps differ from Windows 8.1 and Windows Phone 8.1 apps in that they require only a single Project for the UI, where the 8.1 apps would have had Windows, Windows Phone, and a Shared Project; Windows 10 requires only a single project. By the end of this post we should have a functioning Windows 10 app, with all the current functionality from the existing Desktop Version, running on both the Phone Emulator and the Desktop (and everything in between).
Something slightly different for this post, I was fortunate enough to spend the past couple of weeks on Holiday in Lanzarote, around doing/seeing some really amazing things (Lava Tunnels, Volcanoes, Fundacion Cesar Manrique pictured above, sitting on the beach, etc.), I managed to catch up on some reading. I chose to read mostly non-technical Fiction books as I seem to find myself reading technical books throughout the rest of the year.
I took some inspiration from Christos Matskas’ Summer Reading List who had done the hard work and crowd sourced some suggestions and picked up The Rosie Project and The Martian, having already read Ready Player One and Soft Skills.
Continue reading “Holiday Reading : Lanzarote”
In certain circumstances Visual Studio will quite happily suggest to add namespaces into Shared Projects that will then fail to compile. It’s an obvious issue to resolve, with the bottom line being that the Namespaces must exist in all Platform Projects in order for it to be referenced by the Shared Project.
Continue reading “Universal App Gotchas : Namespaces must exist in all Platform Projects”
User controls offer a way to abstract common areas of your User Interface in a reusable package, allowing you to simplify your views and push some of the complexity of your UI into more manageable pieces. This tutorial will focus on Data Binding to Properties on a User Control from a ViewModel.
By the end of this post we should have a basic User Control bound against some Commands living in the MainViewModel to manipulate the content of the Input, in our case, we’ll offer a way to input Morse Code (dots/dashes) outside of needing to use a Keyboard in preparation for extending the App to translate both ways from the User Interface.
Continue reading “Morse Coder Part 7 : Data Binding User Controls”